You're browsing the archives of Another Gaming Comic.
You can search these comics too.

show: [ show full transcriptions | abridged transcriptions | just the first line ]

AGC #352 Steele: The way I figure it, the closest thing to Ro-gayne's curse - that is, the closest thing to the effect of breaking Mercutio's old-style binding enchantment - would be the effect of a Bestow Curse spell. / Jill: I've always been partial to curses. / Steele: And since Mercutio was really counting...
AGC #353 Steele: So, you guys are riding alongside the group of slaves you freed. / Dan: We have horses again? / Jill: We always had horses. / Dan: Okay, it's just sometimes we have them, and other times it doesn't seem like we do. / Steele: Well right now you do. You and your protectees have worked your way around...
AGC #354 Steele: Roll initiative against the ogres. / Dan: I'm going to hold my action until after the peons charge. / Steele: The peons - I mean, the free'd slaves - are not going to charge. / Dan: Well that's stupid, that +2 to hit may be their only chance to do some damage. / Steele: I meant that they are in no...
AGC #355 Steele: The ogre stops in its tracks as Mercutio suggests that it and its friends should concentrate on protecting their priest. Failing its save, it turns and shouts: "HEY! He hit priest! Crunch'em!" Not having much of a battle plan, a couple of the others circle around Lothar and attack. / Joe: Yeah,...
AGC #356 [Looking at the battle map...] / Steele: Alright, Ro-gayne's Exploding Fireball topples most of the ogres hit by it, knocking them to its outer edge, leaving only the leader and one other standing. Angered, the boss ogre charges Ro-gayne for 28 damage. / Dan: Ow... / Steele: New round, what does Sylvani...
 
AGC #357 {{The first three panels form a lazy free verse poem}} / Caption: Brief Interlude: the explanation Steele promised (AGC 51) for what triggered the trap (in AGC 44-49) / [[Map view of a 20-foot hallway on a grid]] / Text: The 20-foot hallway / Text: They pressure-tested every foot / Text: They rolled ball-bearings...
AGC #358 Jill: Okay, Mercutio's turn. Now what am I going to do about that big armored ogre... / Dan: How about you kill him? / Jill: It's not that simple. / Dan: Then how about murder? You could murder him... / Jill: I would, but you're in the way. He's getting cover for being in melee with you, and I'll be damned...
AGC #359 Steele: So Jill... you were about to... / Jill: Alright, alright. I don't have anything good for this, so I'll just move away and Scorching Ray the ogre boss. I don't take a "firing into melee" penalty for Dang's fire elemental, do I? / Dan: LARRY! / Steele: Um, I'm going to rule that no, a 2-and-a-half...
AGC #360 [The ogres are mopped up without much further trouble] / Dan: "Sylvani: I must say I am impressed with your new arts. Tell me, can you summon as many Fire Elementals as you wish?" / Dang: "I can summon them at my whim, but I can only sustain one at any given time, and they disappear if they stray very...
AGC #361 Steele: Lit by Lothar's flaming sword and Mercutio's Continual Flamed staff, the hallway continues on for about 50 feet, then appears to end, although with his low-light vision, Sylvani can see it is actually a 'T'-intersection. / Jill: Shall we, Joe? / Joe: Yes, I think it's time to search for traps... / Dang:...
 
AGC #362 Nuclear Dan: The flaw I took only halves my landspeed... I should be able to circumvent it by using other forms of movement, like teleportation. / Steele: It isn't that easy. There is no way to teleport as a move-action, the way other forms of movement work. / Nuclear Dan: Dammit, I am an Elemental Savant,...
AGC #363 Jill: I'll ask my Dominated gnoll how far it is to the main lair. / Steele: Hmm, would he tell you... / Jill: He doesn't have a bloody choice, he's mind-controlled. / Steele: Well, he'd get a new save with a +2 bonus against anything that was strongly against his morals, but I don't think this really qualifies....
AGC #364 [One hour and two gnoll guard posts later...] / Dang: I'll use my Fiery Burst reserve feat one last time to finish them off. / Dan: High-five, Fiery-Burst-brother! / Dang: It is very effective for an at-will ability, and between the two of us it's like hitting them with a free fireball every turn. / Dan:...
AGC #365 Steele: *SIGH* By the third round of the blinding inferno that Sylvani created, fabrics are burning, thin wood panels are licked with flame, and the solid wooden structures down the sides of the chasm are beginning to darken and smoulder. The howling of a hundred gnolls (or at least 74 by my encounter...
AGC #366 Jill: Well, now that the ramp is gone... / Steele: Along with all the other wooden structures, environmental details, NPCs and encounter groups... / Jill: Right, now that all the crap is out of the way, Mercutio will stride calmly over the edge and descend slowly with his Boots of Levitation. / Joe: Lothar...
 
AGC #367 Steele: As Mercutio hovers down to the next cave, he spies a solid-looking iron door. There are some dark lines of soot on it, but they must have come from a burning wooden beam falling against it, because the metal itself looks pretty unscathed. / Jill: Mercutio calls up: "I appear to have found something." / Joe:...
AGC #368 Jill: Dan, you flaming moron, why the hell did you kill my gnoll? I had more than a week left on my mind control. / Dan: Because it was cool, duh. Besides, he didn't know anything useful and he couldn't fight his way out of a paper bag. / Joe: All true, but he would have been really helpful if the hall...
AGC #369 [Seven Kenny-elementals later...] / Dang: Look, I admit Kenny isn't infallible, but he saved our asses on the first half-dozen traps. With or without the elemental leading the way, I don't think anybody would have anticipated an entire wall of powerful magnet. / Joe: Just thank the D&D gods I didn't go...
AGC #370 Dan: Cue the Boss Fight music! / Steele: We don't have "boss fight" music. We're playing a pen-and-paper RPG. / Jill: I should have The Index sountrack on my laptop... here we go. / Joe: Remember guys; Steele may have changed his stats and maybe even his class, but this halfling is a recurring villain,...
AGC #371 Steele: A hundred twenty-four damage? / Jill: I'll turn off the Boss Fight music... / Joe: It's a Fifth-level, d10-per-caster-level spell. / Dang: Fifteen-foot radius, centered on (but not hittin) the caster. In many ways it's the prototypical 'Nuclear Dan' spell. / Steele: Wait, that doesn't make sense......
 
AGC #372 [Nuclear Dan is seated at his computer (2 Litre Diet Coke in hand), as he chats with his online friend AtomicGestalt (Vanessa) via gmail chat] / Dan: Ya, my D&D group called it a night after the GM exploded, so I picked up World of Warcraft. / AtomicGestalt: Awesome! Did you make a character yet? / Dan:...
AGC #373 [Nuclear Dan's undead mage, Nerf Bat's tauren warrior and Atomic Gestalt's undead warlock meet in the Horde capitol of Orgrimmar, in World of Warcraft] / Nerf: Alright, that's about the best BoE gear I can find for a mage of your level, Dan. / AG: And I've enchanted your armor and weapon all I can, for...
AGC #374 [Instant Message conversation over gmail chat] / Dan: Dang? You there? / Dang: Hi Dan, what's up? / Dan: You should get World of Warcraft. / Dang: Oh, you picked it up? Is it that awesome? / Dan: Yes. You should buy it and start playing right away. / [Instant Message conversation over gmail chat] / Dang:...
AGC #375 Jill: How are you doing Steele? Have you recovered from last week? / Steele: Ya, I'm okay now. It was a bit of a shock when Dan one-shotted my NPC, but I think I- / Jill: Good, now what's on his corpse? / Steele: *sigh* He has a Headband of Int +2, a Wind-Fan, a +1 Bloodstone dagger, and a Cloak of the...
AGC #376 Caption: Half an hour and one 'bandits' encounter later, the heroes finaly reach the university city of Sarn. / Jill: "Welcome to Sarn, Lydia, home to the ancient Sarnian Academy, and to many other wonders as well..." and blah blah blah, Mercutio feeds her more flavortext as we ride to the market. / I...
 
AGC #377 Steele: So Joe's keeping the Wind Fan... / Jill: Yes, he's keeping that blowhard piece of crap. / Joe: Hey, it's a no-slot item. Move action to draw with my Haversack. / Steele: And Dan wants the Salamander cloak. / Dang: I have to say, Jill is right about that one; the opportunity cost of that thing is...
AGC #378 Jill: I'm going to need to do some shopping... are all 3.5 items available in the city? / Steele: You can pull from any source, but actual availability is subject to GM approval. / Jill: Bah, you're no fun. Just give me a few minutes to dig through my books. / Joe: You mean you don't have all your purchases...
AGC #379 Jill: Why do you have to fight with me every time? I don't have that many rules... / Dan: "No Pizza", "Don't go upstairs", "No talking about your age", "Don't ask about your daughters", "Don't ask about your..." prettymuch anything... / Joe: "Don't have more than one type of extradimensional storage space...
AGC #380 Jill: Out with it. / Dang: This really isn't necessary... / Jill: NAME. / Dang: "Do not ask the name of the person who seeks a bed for the night. He who is reluctant to give his name is the one who most needs shelter." / Jill: Well unless your name is Jean Val-Jean, you can cut the quotations and identify...
AGC #381 Dang: So if I tell you my actual name, you'll at least tell us what your real problem with pizza is? / Jill: There is no 'if', boy. / Dang: *SIGH* Alright, but you have to understand that my parents were massive geeks. They watched whatever scifi or fantasy they could find on TV, reread Lord of the Rings...
 

Archive Page:
<< 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 >>