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AGC #511[Game session begins] Davros: When we left off, you guys just ran into the archivist and more guards as you left the... Jill: The Chamber of Secrets? Dan: Hehehe... Joe: Come on, it's been a week, are we not over that yet? Jill: Are you kidding? It's only been a week, Potter. Bateman: You guys just don't let up, do you? Dan: Cram it, Weasley. Hehe. Davros: Domovoi did stun the caster, but you've got two full-plate Light of Dakos guys in your face. [One round later] Jill: I laugh off his puny blow, and hit him back for 22 and 24. Davros: He looks like he's barely standing, but out of nowhere a sphere of force surrounds the archivist. Bateman: I thought you stunned him again... Joe: I did! There's another caster somewhere. Level seven-plus arcane... Davros: You can hear a lot of voices outside the building, it sounds like the city guard are coming. Dan: We're too low on stuff, everybody hold hands... Jill: Really? An actual tactical retreat? Dan: No, I just felt like a group hug... DUH! Dan: DIMENSION DOOR! Wild Surge for +2, so I can take four allies. Davros: Except Rugaru is large, which counts as two for your spell. Jill: Whatever, leave your scamp behind. Bateman: Can't you shrink yourself down somehow? Jill: I dunno, can I take off my ring Davros? Davros: You've already acted, but I'll let you this time. Jill: I suppose I'll do that then. Dan: DIMENSION DOOR! I'll take us to the alley behind what's-it-inn. Joe: Why not door us directly into the lead-lined room? Dan: I thought that stopped teleporting and junk? Joe: Nope, just scrying and X-ray vision. Dan: Okay, then I door us directly into the safe-room. Davros: The comely waitress is standing in the corner of the room when you appear. "Can I offer you a drink?" Jill: "Get us some pillows and blankets." Dan: Why? Joe: They have at least two decent-level casters left, they'll probably be divining like mad to find us for at least the next day or so. It's not perfect, but the lead-lined room makes it a lot harder for them to find us, while we regain spells and power points. Dan: Rest for days? That's boring, we just got started, I want kill stuff! Joe: It's only boring for our characters. As players, we just fastforward the time... Dan: Bah, I don't want to wait for that. Bateman: Wait for what? It's literally the opposite of waiting!http://agc.deskslave.org/comic_viewer.html?goNumber=511
AGC #511
AGC #530[[Pyrov the Faceburner escaped assassination by Domovoi]] Joe: I'm getting the hell out of here to join up with the others, before the Baron shows up or sends his best henchmen... Jill: Well you succeeded in killing a caster 4 levels below you, alerting the Baron to your presence... Dan: And pissing off the Faceburner. You'd better sleep with your eyes open. Joe: The Baron knew we were here anyway. He knew all of us by name... Bateman: You guys did say he'd use a lot of divinations. Dang: Anyhow, back up in the tower (and at least a couple minutes earlier), what are the rest of you doing? Jill: After the "disguise" debacle? Bateman: Did any of the guards in this tower have a key ring? Dang: One of the non-hooded ones was a human, who did have several keys on his belt. Jill: I'll take that, and just for the hell of it, I'll shrink back to puny medium size and shapeshift to look as much like that guy as I can. My clothes change to match his uniform as well, only adding a cloak that I can use to conceal my glowing claws. {{SECRET NOTE TO GM: Thanks to my glamored full plate.}} Bateman: Then you can lead the way, and possibly avoid some encounters. Jill: "Avoid" my ass, Rugaru's not into all that sneaking around bluff/disguise BS. I just want enough confusion to autowin the initiative. Dan: Who cares about that. We need to find the Baron, or at least his stupid library. [[An hour of real-time (and several guard patrols) later, the villains had fought their way into the Baron's throneroom. Bateman: No golems, no elite guards? That was way too easy. Jill: That's because he isn't here. He probably didn't want to sacrifice too many guards who had no chance of defeating us. Joe: Those anti-air ballistas we saw on the inner keep battlements are just further proof that he has other plans for us. Dang: The Count's elven senses easily detect a hidden door behind the grand throne. Jill: Start searching for traps; both of you. Joe: This is where it gets serious... [[Domovoi's Detect Magic cuts short the search for traps...]] Bateman: Can't I disarm magic traps though? It says so in the Rogue description. Joe: He said the area was all magical. Technically, it doesn't count as a trap if it's an active area spell. Bateman: Alright, I'll keep searching for traps, and continue through the door once I'm sure I can't find any. Dang: Nothing happens. Joe: No saving throw at all? Alright, I'll advance too, since my Search is at least as good as the Count's. Dang: Nothing happens. Dan: Well, after a minute if they haven't exploded, my minions and I get impatient and head in. Dang: Start making Will saves, Dan. Dan: Dammit! Jill: Ha!http://agc.deskslave.org/comic_viewer.html?goNumber=530
AGC #530
AGC #534Joe: Somebody doesn't like two saves in a row. A little too reliant on Diamond Mind? Dang: You fall 30 feet onto poisoned spikes. Jill: Thirty feet? You call that a pit? What was there, a shortage of underground real-estate? Dang: Take 9 falling damage, 15 damage from the spikes, and make a DC 24 Fort save. Joe: Ah, the old Purple Worm. A fine vintage. Jill: Pfft. Don't care, don't care, and I save. Just to save time, I'll roll my secondary save too. Made it. I'll rest a couple rounds to T1000 and recover maneuvers, just in case, then I take a '10' to jump out of the pit. Dang: Even if you can get a 20 foot run somehow without hurting yourself on the spikes, you're going to be a little short. Jill: I'll grab my animated shield and use it to break a path through the spikes for me to run down. Don't forget, in addition to my 16-foot vertical reach as a large creature, my stretching lets me attack 5-feet further, so it must let me reach 5-feet higher as well. Dang: Hmm. So if the pit had been thirty-TWO feet deep, you'd have faced the embarrassment of using a rope or something. Jill: Come on, let's keep moving. Rugaru will "find" the traps, and you guys just stay close enough to back me up when we find serious enemies. Bateman: I forgot his shield again... [[Seven traps later and a 50-foot staircase down...]] Dang: You round the bend into a 5-foot wide, 130 foot hall. Jill: Dammit, I'll have to shrink to Medium size. I'll let the others catch up this time, just to keep line-of-sight. Once they do, I'll double-move forward again. Dang: You move 80-feet. Nothing happens. Bateman: I guess we'll keep following. Dan: I'm staying back at least 40 feel at all times. I don't want to get hit by any of the stuff he's setting off. Jill: I advance again... Dang: You only get 5 feet when you set off a gas cloud. The noxious fumes block sight, so you can't see how far they go, but you're all enveloped. Dan: Dammit! [[Four individuals whose faces and clothing all look like Baron Von Schtandholdt stand in a hallway, facing each other. One appears to be a large creature, another is surrounded my 5 MirrorImages, the third looks exactly like previous depictions of The Baron, and the fourth hovers just off the ground, his hands glowing white while his entire body is tinted in blue colors, as though it were made of some other substance]] BigBaron: THEY ARE COMING. MirrorImageBaron: I'd say we've given the intruders free reign long enough. RegularBaron and BlueBaron in unison: Agreed. Destroy them.http://agc.deskslave.org/comic_viewer.html?goNumber=534
AGC #534
AGC #469[[Game session begins...]] Davros: Now, as I told you each while working out your backstories, we're actually holding the Evil Campaign in Steele's campaign world, which is very familiar to most of you. Ron, I'll try to fill you in where necessary. The timeframe is about the same as the non-evil campaign that is currently suspended, but to make the ground rules ABUNDENTLY clear, you CANNOT come into contact or influence your hero characters in any way. They are currently in the vicinity of Northgate, while your villains will be mainly in the Southern half of the continent, and even if you get some excuse to head further North, I'm telling you now, I simply won't allow you to 'go after' or otherwise interfere with the heroes at all. Northgate is strictly off limits. Joe: I think we've got it. Bateman: You can just call me Bateman, everybody else does. Davros: Each of you has been summoned by a legendary shadowy figure, known as the Lord of Hate. He has promised you almost unbelievable rewards, but his reputation is such that you almost believe he can deliver, and that chance has brought all of you to a very ugly bar in Osgoode's Folly, a town on the edge of the Valastrom wastes. Jill: Do we know about the others? {{Secret Note to GM: I'm using my minor shapeshift to shrink down my appearance to that murky gray-area between large and medium size... about 8 feet tall and slightly less than my full muscle mass.}} Davros: You know THAT he has called others. The Lord of Hate's Sending warned that you will need help in his tasks, and he told each of you the name of one of the others. Here's a note for each of you with one name, and what you know about that villain's reputation. Bateman: It's like a villainous mixer. Dan: I bet the players stand out like sore thumbs. {{Secret Note to GM: I'll only bring a handful of my level one minions into the bar, plus my rogue cohort. And we'll sit separately. And I cast Vigor for 10 pts before going in.}} [[The players are all looking at the small cards the GM handed out]] Davros: Maybe. Sitting at the bar are an 7-foot hunchback with bulging muscles, a shapely woman in head-to-toe black leather with a pair of katanas strapped to her back, a Gith in an ornate gemmed gi, and a dark-skinned half-orc in full plate. Dan: See, that must be them... Davros: Sitting at various tables are a pale spiky-haired human in torn grey robes and cape, a trio of men and orcs all with tall mohawks and cutlasses, a tall brownskinned elf in red cloak and matching red Masquerade mask, and a thri-kreen carrying two pairs of rapiers. Dan: Or maybe them... Joe: A villainous mixer at the star wars Cantina... {{Secret Note to GM: I never actually enter the bar, instead I hover outside the window on my broom, looking for obvious See-Invis gear, like eyepatches, dragon helms or suspicous lanterns.}} Davros: Lastly, standing at various points around the room you notice a full plate-wearing gnoll, a Derro dwarf with large pupilless glowing eyes and runic full plate, a eight-foot tall eyepatched man with a blond mustache and an oversized blue trenchcoat, and a gray-skinned gnome in a very expensive-looking black chain shirt. Dan: You're just trying to prove me wrong now. Davros: I mostly want to see who makes the first move, and how you guys interract. Jill: Don't look at me. Joe: I'm definitely not making the first move. Dan: Sounds like a job for the new guy. Jill: I agree! Bateman, you're going first. Bateman: Gee thanks.http://agc.deskslave.org/comic_viewer.html?goNumber=469
AGC #469
AGC #260Dang: Wait, Steele, did you say you "spent hours orchestrating that encounter"? I thought we were playing through a module; a store-bought adventure pack. Steele: You are. I just...adjusted it in places... Dang: Did you think it was too hard? Or too easy for us? Steele: Not really...it was already pretty challenging... Dang: I don't get it then. Why would you spend so much time agonizing over something if you thought it was okay? Steele: Well... Jill: He was worried about Joe cheating. Dan: Hehe, Joe rocks at that. Steele [[starting to turn red]]: In what way, Dan? In what way does it rock that Joe reads everything that is ever printed so that he has foreknowledge of every monster in the books and every trick in the modules? Dan: Yeah, what you just said. Hehe. Joe: I'm appalled that you think so little of me Steele. Dang: To be fair, there is some precedent... Steele: Like the electrified waterfall trap? Joe: That wasn't in a module...you pulled it directly from a Trap book. It's in the public domain. Steele: For GMs! And apart from memorizing all editions of the Monstrous Manual, there were a lot of incidents before Dang starting playing here: the secret door in the "Priests of Rorthos" module? The sequence of runes to trigger the "Stargate of the Gith?" Heck, in that one module run by Dr. Stan, he used your foreknowledge of the treasure tables to lure us into a trap! Jill: I've warned you many times; do NOT mention that name in my house. Steele: Sorry Jill. Joe: For your information: knowing that you were going to use this module, I resisted the temptation to read it. It's still sitting on my desk with the shrinkwrap intact. Steele: Really? You didn't even peek at the boss? Joe: I figured that would be a poor repayment for all the time you put into your games, and that since you had gone to the trouble of buying a brand new one that I hadn't already read, I would hold off and enjoy it properly. I didn't know that you were so...distrustful. Steele: I'm sorry Joe, I guess I should have thought more about...wait, did I just apologize TO YOU, for YOU NOT CHEATING? Jill: Yes. Yes you did; pay up Joe. Joe: Dammit, I was sure that after all these years he'd hold more of a grudge. [[Joe hands Jill a few dollars.]]http://agc.deskslave.org/comic_viewer.html?goNumber=260
AGC #260
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