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		<title>Loaded Dice  - latest additions</title>
		<link>http://rdinn.com/comic.php</link>
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		<description>The latest transcribed Loaded Dice comics, powered by OhNoRobot.com</description>
		<language>en-us</language>
		<pubDate>Tue, 05 Oct 2010 19:12:07 -0000</pubDate>
		<ttl>60</ttl><item>
			<title>Get the Point?</title>
			<link>http://rdinn.com/comic.php?comicid=109</link>
			<guid isPermaLink="true">http://rdinn.com/comic.php?comicid=109</guid>
			<pubDate>Tue, 05 Oct 2010 19:04:27 -0000</pubDate>
			<description>&#x3C;a href=&#x22;http://rdinn.com/comic.php?comicid=109&#x22;&#x3E;Get the Point?&#x3C;/a&#x3E;&#x3C;br&#x3E;
&#x3C;br&#x3E;
Lyra: &#x22;Hey Olan! Hey! Hey!&#x22;&#x3C;br&#x3E;
&#x3C;br&#x3E;
Olan: &#x22;Who unchained you from the tablet?&#x22;&#x3C;br&#x3E;
Lyra: &#x22;What do you call it when an illithid snacks on your party?&#x22;&#x3C;br&#x3E;
&#x3C;br&#x3E;
Lyra: &#x22;Food for thought!&#x22;&#x3C;br&#x3E;
&#x3C;br&#x3E;
Lyra: &#x22;Oww.&#x22;</description>
			<content:encoded><![CDATA[<a href="http://rdinn.com/comic.php?comicid=109">Get the Point?</a><br>
<br>
Lyra: "Hey Olan! Hey! Hey!"<br>
<br>
Olan: "Who unchained you from the tablet?"<br>
Lyra: "What do you call it when an illithid snacks on your party?"<br>
<br>
Lyra: "Food for thought!"<br>
<br>
Lyra: "Oww."]]></content:encoded>
		</item><item>
			<title>Mano a Mano</title>
			<link>http://rdinn.com/comic.php?comicid=105</link>
			<guid isPermaLink="true">http://rdinn.com/comic.php?comicid=105</guid>
			<pubDate>Tue, 05 Oct 2010 19:04:00 -0000</pubDate>
			<description>&#x3C;a href=&#x22;http://rdinn.com/comic.php?comicid=105&#x22;&#x3E;Mano a Mano&#x3C;/a&#x3E;&#x3C;br&#x3E;
&#x3C;br&#x3E;
(This is a rare Loaded Dice with no dialogue whatsoever. We have five panels here, with Aranion the bladesinger leaping to attack the Ice Haunt, who then grabs him by the throat and freezes him.)</description>
			<content:encoded><![CDATA[<a href="http://rdinn.com/comic.php?comicid=105">Mano a Mano</a><br>
<br>
(This is a rare Loaded Dice with no dialogue whatsoever. We have five panels here, with Aranion the bladesinger leaping to attack the Ice Haunt, who then grabs him by the throat and freezes him.)]]></content:encoded>
		</item><item>
			<title>A Quick RPG Survival Guide</title>
			<link>http://rdinn.com/comic.php?comicid=103</link>
			<guid isPermaLink="true">http://rdinn.com/comic.php?comicid=103</guid>
			<pubDate>Tue, 05 Oct 2010 19:03:24 -0000</pubDate>
			<description>&#x3C;a href=&#x22;http://rdinn.com/comic.php?comicid=103&#x22;&#x3E;A Quick RPG Survival Guide&#x3C;/a&#x3E;&#x3C;br&#x3E;
&#x3C;br&#x3E;
Narrator: The GM will sometimes ask you a casual question.&#x3C;br&#x3E;
Steve: &#x22;Hey, while I remember - are Faustus&#x27; eating habits consistent?&#x22;&#x3C;br&#x3E;
&#x3C;br&#x3E;
Narrator: Never let your guard down!&#x3C;br&#x3E;
Ray: &#x22;Uh... no, he always eats at random intervals and switch plates when the others aren&#x27;t looking. Why?&#x22;&#x3C;br&#x3E;
&#x3C;br&#x3E;
Narrator: If the GM says...&#x3C;br&#x3E;
Steve: &#x22;The inn keeper is an old friend of yours, and you can hear the noble king;s guards patrolling in the streets, keeping the local crime rate at a minimum.&#x22;&#x3C;br&#x3E;
&#x3C;br&#x3E;
Narrator: ...don&#x27;t let your guard down.&#x3C;br&#x3E;
Brad: &#x22;Nice try. Let&#x27;s barricade the room doors.&#x22;&#x3C;br&#x3E;
Rich: &#x22;Ladan is on guard duty!&#x22;&#x3C;br&#x3E;
Tim: &#x22;I cast alarm!&#x22;&#x3C;br&#x3E;
&#x3C;br&#x3E;
Narrator: Above all, remember that you are a player,&#x3C;br&#x3E;
Amy: &#x22;All right, so Dalana moves in, like we planned!&#x22;&#x3C;br&#x3E;
&#x3C;br&#x3E;
Narrator: And thus very painfully located in the RPG food chain.&#x3C;br&#x3E;
Steve: &#x22;Hey, if you wanted to win - you shouldn&#x27;t be playing this game.&#x22;</description>
			<content:encoded><![CDATA[<a href="http://rdinn.com/comic.php?comicid=103">A Quick RPG Survival Guide</a><br>
<br>
Narrator: The GM will sometimes ask you a casual question.<br>
Steve: "Hey, while I remember - are Faustus' eating habits consistent?"<br>
<br>
Narrator: Never let your guard down!<br>
Ray: "Uh... no, he always eats at random intervals and switch plates when the others aren't looking. Why?"<br>
<br>
Narrator: If the GM says...<br>
Steve: "The inn keeper is an old friend of yours, and you can hear the noble king;s guards patrolling in the streets, keeping the local crime rate at a minimum."<br>
<br>
Narrator: ...don't let your guard down.<br>
Brad: "Nice try. Let's barricade the room doors."<br>
Rich: "Ladan is on guard duty!"<br>
Tim: "I cast alarm!"<br>
<br>
Narrator: Above all, remember that you are a player,<br>
Amy: "All right, so Dalana moves in, like we planned!"<br>
<br>
Narrator: And thus very painfully located in the RPG food chain.<br>
Steve: "Hey, if you wanted to win - you shouldn't be playing this game."]]></content:encoded>
		</item><item>
			<title>Here I Come to Save the Day!</title>
			<link>http://rdinn.com/comic.php?comicid=113</link>
			<guid isPermaLink="true">http://rdinn.com/comic.php?comicid=113</guid>
			<pubDate>Tue, 05 Oct 2010 19:02:11 -0000</pubDate>
			<description>&#x3C;a href=&#x22;http://rdinn.com/comic.php?comicid=113&#x22;&#x3E;Here I Come to Save the Day!&#x3C;/a&#x3E;&#x3C;br&#x3E;
&#x3C;br&#x3E;
Steve (narrator): &#x22;Aranion is down, with the ice haunt standing above his helpless, frozen form.  It will take the rest of the party one more round to close to melee range.&#x22;&#x3C;br&#x3E;
&#x3C;br&#x3E;
Brad: &#x22;So, my guy will get killed before the others can get there?&#x22;&#x3C;br&#x3E;
&#x3C;br&#x3E;
Ray: &#x22;Told you to wait, mister hero.&#x22;&#x3C;br&#x3E;
&#x3C;br&#x3E;
Rich: &#x22;Yep... looks like that was a grave decision.&#x22;&#x3C;br&#x3E;
&#x3C;br&#x3E;
Brad :&#x22;Do you ever stop?&#x22;&#x3C;br&#x3E;
&#x3C;br&#x3E;
Ray: &#x22;I dunno... I thought that one was pretty funny.&#x22;&#x3C;br&#x3E;
Brad: &#x22;Only because it&#x27;s not your character who?s about to die!&#x22;&#x3C;br&#x3E;
Ray: &#x22;Exactly.&#x22;&#x3C;br&#x3E;
&#x3C;br&#x3E;
Amy: &#x22;Hush, guys.  Steve, can Dalana make a shot from here and hit the bad guy?&#x22;&#x3C;br&#x3E;
&#x3C;br&#x3E;
Steve: &#x22;It will be really tough.  It?s pretty dark, plus she?ll have to shoot through a doorway, plus Faustus and Ladan are in the line of fire.?&#x3C;br&#x3E;
&#x3C;br&#x3E;
Tim: ?Amateurs. Steve, I?ve got this.?&#x3C;br&#x3E;
&#x3C;br&#x3E;
Steve (narrator): ?The magical energy slams into the ice haunt, staggering him for a moment.  Before the others can arrive, he turns and flees into the darkness.?&#x3C;br&#x3E;
&#x3C;br&#x3E;
Brad (happy): ?All right!?</description>
			<content:encoded><![CDATA[<a href="http://rdinn.com/comic.php?comicid=113">Here I Come to Save the Day!</a><br>
<br>
Steve (narrator): "Aranion is down, with the ice haunt standing above his helpless, frozen form.  It will take the rest of the party one more round to close to melee range."<br>
<br>
Brad: "So, my guy will get killed before the others can get there?"<br>
<br>
Ray: "Told you to wait, mister hero."<br>
<br>
Rich: "Yep... looks like that was a grave decision."<br>
<br>
Brad :"Do you ever stop?"<br>
<br>
Ray: "I dunno... I thought that one was pretty funny."<br>
Brad: "Only because it's not your character who?s about to die!"<br>
Ray: "Exactly."<br>
<br>
Amy: "Hush, guys.  Steve, can Dalana make a shot from here and hit the bad guy?"<br>
<br>
Steve: "It will be really tough.  It?s pretty dark, plus she?ll have to shoot through a doorway, plus Faustus and Ladan are in the line of fire.?<br>
<br>
Tim: ?Amateurs. Steve, I?ve got this.?<br>
<br>
Steve (narrator): ?The magical energy slams into the ice haunt, staggering him for a moment.  Before the others can arrive, he turns and flees into the darkness.?<br>
<br>
Brad (happy): ?All right!?]]></content:encoded>
		</item><item>
			<title>Of Plans and Bait...</title>
			<link>http://rdinn.com/comic.php?comicid=43</link>
			<guid isPermaLink="true">http://rdinn.com/comic.php?comicid=43</guid>
			<pubDate>Mon, 13 Sep 2010 16:03:48 -0000</pubDate>
			<description>&#x3C;a href=&#x22;http://rdinn.com/comic.php?comicid=43&#x22;&#x3E;Of Plans and Bait...&#x3C;/a&#x3E;&#x3C;br&#x3E;
&#x3C;br&#x3E;
Amy: &#x22;Okay, we need a plan. Any ideas?&#x22;&#x3C;br&#x3E;
Brad: &#x22;Let&#x27;s find something heavy and pound them!&#x22;&#x3C;br&#x3E;
Rich: &#x22;Sure, that worked really well so far.&#x22;&#x3C;br&#x3E;
&#x3C;br&#x3E;
Steve: &#x22;I thought it was a great idea!&#x22;&#x3C;br&#x3E;
Amy (glare): &#x22;You&#x27;re not helping.&#x22;&#x3C;br&#x3E;
&#x3C;br&#x3E;
Brad: &#x22;Maybe Jhim or Ladan have some spells?&#x22;&#x3C;br&#x3E;
Tim: &#x22;Sorry, my mage is down to cantrips... and I doubt a magic missile or sleep would help much, even if I had them.&#x22;&#x3C;br&#x3E;
Rich: &#x22;Ladan&#x27;s in the same boat. Out of spells now, and nothing really useful, anyway.&#x22;&#x3C;br&#x3E;
&#x3C;br&#x3E;
Ray: &#x22;I have an idea. The statues are slow, right?&#x22;&#x3C;br&#x3E;
&#x3C;br&#x3E;
Jhim: &#x22;I&#x27;m not sure about this...&#x22;&#x3C;br&#x3E;
&#x3C;br&#x3E;
Tim: &#x22;Why does my mage have to be the bait?&#x22;&#x3C;br&#x3E;
&#x3C;br&#x3E;
Ray: &#x22;No useful spells, weakest party member. The statues are heavy, so we need strong arms on the ropes.&#x22;&#x3C;br&#x3E;
&#x3C;br&#x3E;
Tim: &#x22;But I&#x27;m too squishy for this!&#x22;&#x3C;br&#x3E;
&#x3C;br&#x3E;
Brad: &#x22;Quit your whining. Unless you die.&#x22;</description>
			<content:encoded><![CDATA[<a href="http://rdinn.com/comic.php?comicid=43">Of Plans and Bait...</a><br>
<br>
Amy: "Okay, we need a plan. Any ideas?"<br>
Brad: "Let's find something heavy and pound them!"<br>
Rich: "Sure, that worked really well so far."<br>
<br>
Steve: "I thought it was a great idea!"<br>
Amy (glare): "You're not helping."<br>
<br>
Brad: "Maybe Jhim or Ladan have some spells?"<br>
Tim: "Sorry, my mage is down to cantrips... and I doubt a magic missile or sleep would help much, even if I had them."<br>
Rich: "Ladan's in the same boat. Out of spells now, and nothing really useful, anyway."<br>
<br>
Ray: "I have an idea. The statues are slow, right?"<br>
<br>
Jhim: "I'm not sure about this..."<br>
<br>
Tim: "Why does my mage have to be the bait?"<br>
<br>
Ray: "No useful spells, weakest party member. The statues are heavy, so we need strong arms on the ropes."<br>
<br>
Tim: "But I'm too squishy for this!"<br>
<br>
Brad: "Quit your whining. Unless you die."]]></content:encoded>
		</item><item>
			<title>The End of Loaded Dice?</title>
			<link>http://rdinn.com/comic.php?comicid=44</link>
			<guid isPermaLink="true">http://rdinn.com/comic.php?comicid=44</guid>
			<pubDate>Mon, 13 Sep 2010 16:03:25 -0000</pubDate>
			<description>&#x3C;a href=&#x22;http://rdinn.com/comic.php?comicid=44&#x22;&#x3E;The End of Loaded Dice?&#x3C;/a&#x3E;&#x3C;br&#x3E;
&#x3C;br&#x3E;
In late January of this year, Loaded Dice went &#x3C;br&#x3E;
on what was to be a short break. I was headed to Disney World for a family vacation. &#x3C;br&#x3E;
We anticipated a two week gap in the comic. &#x3C;br&#x3E;
&#x3C;br&#x3E;
Life had other ideas.&#x3C;br&#x3E;
&#x3C;br&#x3E;
While on vacation, we had a tragic death in our family - my wife?s brother passed away at the age of twenty-eight.&#x3C;br&#x3E;
&#x3C;br&#x3E;
My boss was waiting for me &#x3C;br&#x3E;
to get home, so that he could &#x3C;br&#x3E;
let me know that my job &#x3C;br&#x3E;
had been eliminated.&#x3C;br&#x3E;
&#x3C;br&#x3E;
In an effort to ensure my family?s survival, I took up very long hours doing contract web &#x3C;br&#x3E;
development. With my time and creativity pinched, I had to put the strip on indefinite hiatus.&#x3C;br&#x3E;
&#x3C;br&#x3E;
By the time I was ready to continue, Tiana had taken on too heavy of a load to resume the comic. I bid her the best, and we parted ways.&#x3C;br&#x3E;
&#x3C;br&#x3E;
So, is this the end? Heck, no! &#x3C;br&#x3E;
We have a new artist - Lyra Logan will &#x3C;br&#x3E;
be taking over all art duties for Loaded dice. Her work looks amazing.&#x3C;br&#x3E;
&#x3C;br&#x3E;
Keep your eyes open - we should be back on a regular production schedule by the first of May. In the meantime, check out http://www.rdinn.com/view_topic.php?topicid=2372 to see our new concept art!&#x3C;br&#x3E;
Thanks for sticking by us.</description>
			<content:encoded><![CDATA[<a href="http://rdinn.com/comic.php?comicid=44">The End of Loaded Dice?</a><br>
<br>
In late January of this year, Loaded Dice went <br>
on what was to be a short break. I was headed to Disney World for a family vacation. <br>
We anticipated a two week gap in the comic. <br>
<br>
Life had other ideas.<br>
<br>
While on vacation, we had a tragic death in our family - my wife?s brother passed away at the age of twenty-eight.<br>
<br>
My boss was waiting for me <br>
to get home, so that he could <br>
let me know that my job <br>
had been eliminated.<br>
<br>
In an effort to ensure my family?s survival, I took up very long hours doing contract web <br>
development. With my time and creativity pinched, I had to put the strip on indefinite hiatus.<br>
<br>
By the time I was ready to continue, Tiana had taken on too heavy of a load to resume the comic. I bid her the best, and we parted ways.<br>
<br>
So, is this the end? Heck, no! <br>
We have a new artist - Lyra Logan will <br>
be taking over all art duties for Loaded dice. Her work looks amazing.<br>
<br>
Keep your eyes open - we should be back on a regular production schedule by the first of May. In the meantime, check out http://www.rdinn.com/view_topic.php?topicid=2372 to see our new concept art!<br>
Thanks for sticking by us.]]></content:encoded>
		</item><item>
			<title>He Has my Vote!</title>
			<link>http://rdinn.com/comic.php?comicid=45</link>
			<guid isPermaLink="true">http://rdinn.com/comic.php?comicid=45</guid>
			<pubDate>Mon, 13 Sep 2010 16:02:51 -0000</pubDate>
			<description>&#x3C;a href=&#x22;http://rdinn.com/comic.php?comicid=45&#x22;&#x3E;He Has my Vote!&#x3C;/a&#x3E;&#x3C;br&#x3E;
&#x3C;br&#x3E;
Steve (narrator): The plan (surprisingly) works to perfection. The first statue crashes to the ground, shattering a good portion of an arm in an attempt to catch itself.&#x3C;br&#x3E;
&#x3C;br&#x3E;
Ray: Yes! &#x3C;br&#x3E;
&#x3C;br&#x3E;
Steve (narrator): The damage makes it difficult for the statue to regain its feet. Meanwhile, the second statue is unable to stop its momentum in time, and it trips over the first one.&#x3C;br&#x3E;
&#x3C;br&#x3E;
Brad: Did one of Ray&#x27;s plans actually work?&#x3C;br&#x3E;
Rich: Somebody write this down for posterity.&#x3C;br&#x3E;
Ray: Shaddap.&#x3C;br&#x3E;
&#x3C;br&#x3E;
Amy: Hush. How badly are they damaged?&#x3C;br&#x3E;
&#x3C;br&#x3E;
Steve (narrator): The broken limbs have made it near impossible for the statues to stand, and they simply flail about on the ground for a while before totally freezing in place.&#x3C;br&#x3E;
&#x3C;br&#x3E;
Rich: The bigger they are, the harder they...&#x3C;br&#x3E;
Tim: Don&#x27;t you dare. We already have to live with your puns - start spewing cliches and I&#x27;ll physically injure you.&#x3C;br&#x3E;
Ray: I second the motion!&#x3C;br&#x3E;
&#x3C;br&#x3E;
Tim: All in favor?&#x3C;br&#x3E;
Steve: None opposed? Very well, then... motion carried!&#x3C;br&#x3E;
&#x3C;br&#x3E;
Rich: brikker brakker, rassafrakker...</description>
			<content:encoded><![CDATA[<a href="http://rdinn.com/comic.php?comicid=45">He Has my Vote!</a><br>
<br>
Steve (narrator): The plan (surprisingly) works to perfection. The first statue crashes to the ground, shattering a good portion of an arm in an attempt to catch itself.<br>
<br>
Ray: Yes! <br>
<br>
Steve (narrator): The damage makes it difficult for the statue to regain its feet. Meanwhile, the second statue is unable to stop its momentum in time, and it trips over the first one.<br>
<br>
Brad: Did one of Ray's plans actually work?<br>
Rich: Somebody write this down for posterity.<br>
Ray: Shaddap.<br>
<br>
Amy: Hush. How badly are they damaged?<br>
<br>
Steve (narrator): The broken limbs have made it near impossible for the statues to stand, and they simply flail about on the ground for a while before totally freezing in place.<br>
<br>
Rich: The bigger they are, the harder they...<br>
Tim: Don't you dare. We already have to live with your puns - start spewing cliches and I'll physically injure you.<br>
Ray: I second the motion!<br>
<br>
Tim: All in favor?<br>
Steve: None opposed? Very well, then... motion carried!<br>
<br>
Rich: brikker brakker, rassafrakker...]]></content:encoded>
		</item><item>
			<title>RPG Myth Breakers #1 - Pilot</title>
			<link>http://rdinn.com/comic.php?comicid=46</link>
			<guid isPermaLink="true">http://rdinn.com/comic.php?comicid=46</guid>
			<pubDate>Mon, 13 Sep 2010 16:02:24 -0000</pubDate>
			<description>&#x3C;a href=&#x22;http://rdinn.com/comic.php?comicid=46&#x22;&#x3E;RPG Myth Breakers #1 - Pilot&#x3C;/a&#x3E;&#x3C;br&#x3E;
&#x3C;br&#x3E;
Alacrity: Hi, I&#x27;m Alacrity.&#x3C;br&#x3E;
Bromern: And I&#x27;m Bromern.&#x3C;br&#x3E;
Both: and we are RPG Myth Breakers.&#x3C;br&#x3E;
&#x3C;br&#x3E;
Alacrity: Here we will look at some of the myths and legends coming out of RPG&#x27;s and examine them closely.&#x3C;br&#x3E;
&#x3C;br&#x3E;
Bromern: for our first episode we are looking at the myth that T_Catt11 and Alacrity are the same person.&#x3C;br&#x3E;
&#x3C;br&#x3E;
Alacrity: What! There is no such...&#x3C;br&#x3E;
&#x3C;br&#x3E;
Bag: MMMMMMPH!!!&#x3C;br&#x3E;
&#x3C;br&#x3E;
Alacrity: You didn&#x27;t!&#x3C;br&#x3E;
Bromern: Relax, he&#x27;s fine.&#x3C;br&#x3E;
&#x3C;br&#x3E;
Alacrity: You... kidnapped the webmaster?&#x3C;br&#x3E;
&#x3C;br&#x3E;
Bromern: See! Here they are in the same room. Not the same person at all.&#x3C;br&#x3E;
Alacrity: This is the Webmaster Bro! You know what he can do to us?&#x3C;br&#x3E;
Bromern: He, Olan can take a joke. Can&#x27;t you Olan? Old friend?&#x3C;br&#x3E;
&#x3C;br&#x3E;
Olan: Next on Myth Breakers - how far can two ex-administrators fly? We will find out.&#x3C;br&#x3E;
Repeatedly.&#x3C;br&#x3E;
Alacrity and Bromern: Help! Please!</description>
			<content:encoded><![CDATA[<a href="http://rdinn.com/comic.php?comicid=46">RPG Myth Breakers #1 - Pilot</a><br>
<br>
Alacrity: Hi, I'm Alacrity.<br>
Bromern: And I'm Bromern.<br>
Both: and we are RPG Myth Breakers.<br>
<br>
Alacrity: Here we will look at some of the myths and legends coming out of RPG's and examine them closely.<br>
<br>
Bromern: for our first episode we are looking at the myth that T_Catt11 and Alacrity are the same person.<br>
<br>
Alacrity: What! There is no such...<br>
<br>
Bag: MMMMMMPH!!!<br>
<br>
Alacrity: You didn't!<br>
Bromern: Relax, he's fine.<br>
<br>
Alacrity: You... kidnapped the webmaster?<br>
<br>
Bromern: See! Here they are in the same room. Not the same person at all.<br>
Alacrity: This is the Webmaster Bro! You know what he can do to us?<br>
Bromern: He, Olan can take a joke. Can't you Olan? Old friend?<br>
<br>
Olan: Next on Myth Breakers - how far can two ex-administrators fly? We will find out.<br>
Repeatedly.<br>
Alacrity and Bromern: Help! Please!]]></content:encoded>
		</item><item>
			<title>Told Ya So</title>
			<link>http://rdinn.com/comic.php?comicid=47</link>
			<guid isPermaLink="true">http://rdinn.com/comic.php?comicid=47</guid>
			<pubDate>Mon, 13 Sep 2010 16:01:56 -0000</pubDate>
			<description>&#x3C;a href=&#x22;http://rdinn.com/comic.php?comicid=47&#x22;&#x3E;Told Ya So&#x3C;/a&#x3E;&#x3C;br&#x3E;
&#x3C;br&#x3E;
Dalana: &#x22;A door with such guardians may well be warded.&#x22;&#x3C;br&#x3E;
Ladan: &#x22;Agreed. Caution is in order.&#x22;&#x3C;br&#x3E;
Jhim: &#x22;I do not have the arcane energy to deal with such.&#x22;&#x3C;br&#x3E;
&#x3C;br&#x3E;
Ray: &#x22;Maybe we have missed some other room we should check first?&#x22;&#x3C;br&#x3E;
Tim: &#x22;I don&#x27;t think so - this looks like the only unexplored area left.&#x22;&#x3C;br&#x3E;
Brad: &#x22;Blah, blah, blah. Let&#x27;s do something.&#x22;&#x3C;br&#x3E;
&#x3C;br&#x3E;
Steve (narrator): Heedless of any possible danger, the bladesinger reaches for the door handle - and discovers that it is locked.&#x22;&#x3C;br&#x3E;
&#x3C;br&#x3E;
Rich: &#x22;Naturally. Why use expensive wards when a cheap lock is just as effective?&#x22;&#x3C;br&#x3E;
Brad: &#x22;Dang it, Ray! I told you to play a rogue!&#x22;&#x3C;br&#x3E;
Ray: &#x22;I always play the rogue!&#x22;&#x3C;br&#x3E;
&#x3C;br&#x3E;
Rich: &#x22;I guess we break the door down?&#x22;&#x3C;br&#x3E;
Amy: &#x22;Unless you have a better idea?&#x22;&#x3C;br&#x3E;
&#x3C;br&#x3E;
Brad: &#x22;My guy will bash it open.&#x22;&#x3C;br&#x3E;
&#x3C;br&#x3E;
Ray: &#x22;Why don&#x27;t you let Faustus do it and save you the repeat embarrassment?&#x22;&#x3C;br&#x3E;
&#x3C;br&#x3E;
Rich: &#x22;Um... guys? If it&#x27;s locked, it could easily be trapped, too.&#x22;&#x3C;br&#x3E;
Amy: &#x22;Well, of course it&#x27;s trapped.&#x22;&#x3C;br&#x3E;
&#x3C;br&#x3E;
Brad: &#x22;Man, Ray, why didn&#x27;t you play a rogue?&#x22;&#x3C;br&#x3E;
Ray: &#x22;Because I always play a rogue, and wanted to do something else this time! Drop it already!&#x22;&#x3C;br&#x3E;
Tim: &#x22;Maybe Steve will have mercy and go light on the traps, since we don&#x27;t have a rogue in the group.&#x22;&#x3C;br&#x3E;
&#x3C;br&#x3E;
Ray: &#x22;Or maybe he&#x27;ll make it worse because of that.&#x22;&#x3C;br&#x3E;
Tim: &#x22;You&#x27;re right. We&#x27;re dead.&#x22;&#x3C;br&#x3E;
Brad: &#x22;Knew Ray should have played a rogue.&#x22;</description>
			<content:encoded><![CDATA[<a href="http://rdinn.com/comic.php?comicid=47">Told Ya So</a><br>
<br>
Dalana: "A door with such guardians may well be warded."<br>
Ladan: "Agreed. Caution is in order."<br>
Jhim: "I do not have the arcane energy to deal with such."<br>
<br>
Ray: "Maybe we have missed some other room we should check first?"<br>
Tim: "I don't think so - this looks like the only unexplored area left."<br>
Brad: "Blah, blah, blah. Let's do something."<br>
<br>
Steve (narrator): Heedless of any possible danger, the bladesinger reaches for the door handle - and discovers that it is locked."<br>
<br>
Rich: "Naturally. Why use expensive wards when a cheap lock is just as effective?"<br>
Brad: "Dang it, Ray! I told you to play a rogue!"<br>
Ray: "I always play the rogue!"<br>
<br>
Rich: "I guess we break the door down?"<br>
Amy: "Unless you have a better idea?"<br>
<br>
Brad: "My guy will bash it open."<br>
<br>
Ray: "Why don't you let Faustus do it and save you the repeat embarrassment?"<br>
<br>
Rich: "Um... guys? If it's locked, it could easily be trapped, too."<br>
Amy: "Well, of course it's trapped."<br>
<br>
Brad: "Man, Ray, why didn't you play a rogue?"<br>
Ray: "Because I always play a rogue, and wanted to do something else this time! Drop it already!"<br>
Tim: "Maybe Steve will have mercy and go light on the traps, since we don't have a rogue in the group."<br>
<br>
Ray: "Or maybe he'll make it worse because of that."<br>
Tim: "You're right. We're dead."<br>
Brad: "Knew Ray should have played a rogue."]]></content:encoded>
		</item><item>
			<title>I Hate When He Does That</title>
			<link>http://rdinn.com/comic.php?comicid=48</link>
			<guid isPermaLink="true">http://rdinn.com/comic.php?comicid=48</guid>
			<pubDate>Mon, 13 Sep 2010 16:01:35 -0000</pubDate>
			<description>&#x3C;a href=&#x22;http://rdinn.com/comic.php?comicid=48&#x22;&#x3E;I Hate When He Does That&#x3C;/a&#x3E;&#x3C;br&#x3E;
&#x3C;br&#x3E;
Ray: &#x22;Steve traps? On second thought... Brad, your guy can open the door.&#x22;&#x3C;br&#x3E;
Brad: &#x22;Nah, that&#x27;s okay. Let Sir Frosty show off his manly muscles.&#x22;&#x3C;br&#x3E;
&#x3C;br&#x3E;
Ray: &#x22;Faustus. It&#x27;s Sir Faustus!&#x22;&#x3C;br&#x3E;
Brad: &#x22;Psh. Whatever.&#x22;&#x3C;br&#x3E;
&#x3C;br&#x3E;
Amy: &#x22;Faustus is the strongest and toughest member of the party. Without a rogue, he&#x27;s the logical choice.&#x22;&#x3C;br&#x3E;
Tim: &#x22;Plus, that armor may be able to help protect him from a trap.&#x22;&#x3C;br&#x3E;
Steve: &#x22;**cough cough** Not likely! *cough cough**&#x22;&#x3C;br&#x3E;
Ray: &#x22;Meatshield duty sucks.&#x22;&#x3C;br&#x3E;
&#x3C;br&#x3E;
Steve (narrator): &#x22;The brave knight lowers his shoulder and lunges into the door...&#x22;&#x3C;br&#x3E;
&#x3C;br&#x3E;
Steve: &#x22;Interesting.&#x22; &#x3C;br&#x3E;
&#x3C;br&#x3E;
Rich: &#x22;Poison dart?&#x22;&#x3C;br&#x3E;
Tim: &#x22;Deadfall trap?&#x22;&#x3C;br&#x3E;
Brad: &#x22;Vat of acid?&#x22;&#x3C;br&#x3E;
&#x3C;br&#x3E;
Ray: &#x22;Quit giving him ideas!&#x22;&#x3C;br&#x3E;
&#x3C;br&#x3E;
Ray: &#x22;Alright, so what happened?&#x22;&#x3C;br&#x3E;
&#x3C;br&#x3E;
Steve: &#x22;Aside from Faustus breaking in the door? Nothing.&#x22;&#x3C;br&#x3E;
&#x3C;br&#x3E;
Brad: &#x22;What about the trap?&#x22;&#x3C;br&#x3E;
&#x3C;br&#x3E;
Steve: &#x22;I never said anything about a trap - that was you guys. Doesn&#x27;t mean I can&#x27;t enjoy watching you squirm.&#x22;</description>
			<content:encoded><![CDATA[<a href="http://rdinn.com/comic.php?comicid=48">I Hate When He Does That</a><br>
<br>
Ray: "Steve traps? On second thought... Brad, your guy can open the door."<br>
Brad: "Nah, that's okay. Let Sir Frosty show off his manly muscles."<br>
<br>
Ray: "Faustus. It's Sir Faustus!"<br>
Brad: "Psh. Whatever."<br>
<br>
Amy: "Faustus is the strongest and toughest member of the party. Without a rogue, he's the logical choice."<br>
Tim: "Plus, that armor may be able to help protect him from a trap."<br>
Steve: "**cough cough** Not likely! *cough cough**"<br>
Ray: "Meatshield duty sucks."<br>
<br>
Steve (narrator): "The brave knight lowers his shoulder and lunges into the door..."<br>
<br>
Steve: "Interesting." <br>
<br>
Rich: "Poison dart?"<br>
Tim: "Deadfall trap?"<br>
Brad: "Vat of acid?"<br>
<br>
Ray: "Quit giving him ideas!"<br>
<br>
Ray: "Alright, so what happened?"<br>
<br>
Steve: "Aside from Faustus breaking in the door? Nothing."<br>
<br>
Brad: "What about the trap?"<br>
<br>
Steve: "I never said anything about a trap - that was you guys. Doesn't mean I can't enjoy watching you squirm."]]></content:encoded>
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